


Certain Heists have small areas that makes it easy for you to see or guess which areas they may come from once the combat begins. The first section of every Heist you start will see you battling against either the Cops or Marshalls. While active, heal yourself and your friends by hurting your enemies. Gain a temporary health boost to absorb damage from enemies and negate staggers. Damage increases shortly after placement. Place a sticky mine that explodes when enemies are near. This will lead you to ramps or other such exits that cuts chasing cars off from you, leading to successful escapes. It may be instinctual to veer off-road to try and throw them off, but it is actually better if you stick to the path marked down for you. Let's Pretend Tips and Strategies Follow the Pathĭuring any of the Heists, you will be forced into a section where you will to escape the cops. Talk to Joannie Utah afterward to complete this Criminal Venture. We'll be repeating this often so we can burn all four trees, but first, set Pepper's trailer on fire.After completing all the Heists, head back to Let's Pretend and enter the store. Move the hole underneath the grill so the crow tosses you some coal. Pick up all the small objects on the ground, then go for the campfire. Move the carrot so it's beneath the orange rabbit and let it take a bite, then use it to position the blue rabbit towards the dirt slope so it can also grab a bite. and save the big carrot in the ground for last. Pull in the stepping stones, grass, shovel, etc. Lure them into your hole and carry on with the rest of the material here. You should then be big enough to take the campfire, causing the corn to pop and birds to fly down to it. Grab the junk by the campfire, then follow up with the crates keeping the corn from touching the ground. Make sure you look around for everything so you can also take the bird with you. The bird will drink the water and allow you to repeat this until it's all gone.
#Donut county getaway vehicle full
Let the water enter the hole (you won't be able to take in stuff when it's full of water) and deliver it to the big bird. In the second area of this level, you will see some big puddles of water. Swing the next chicken off its swing and press the button underneath the chicken on the far left so they're all on the ground. This will cause the chicken on top to fall off it. Grab the blue snake in a cage and use its big tail to spin the blank sign clockwise to unscrew it. Take them along with the rest of the debris here, then move on to the chicken area. There are six snakes in the opening area that pop up and slither around when you move the hole beneath them. It's a little easier to manage if you just check the entries after each level. There's a trophy that requires you to finish the Trashopedia, but that'll happen naturally what you're not told is you also have to view the entries. Note: After each stage, press on the Trashopedia and scroll through all the entries. The little guy will take off alone into a world where there's less and less beneath him by the second. When the kid is in a hot air balloon to avoid the hole, take their furnace and use its heat to raise the hot air balloon. You will eventually consume everything surrounding the animals' house here at Potter's Rock. This is usually extremely easy to do and you should not find any issues with doing so early on in this stage. Our goal, if it wasn't obvious already, is to drop everything into our hole. Carry one with some more texts between Mira and BK, then flash forward to the current situation the pair are in. The screen will expand after the hole is big enough and you can then drop in enough so you can take the honking dude with you. Open the window and move the little hole around so everything on the ground (including small patches of grass and rocks) drop into it. Text your raccoon friend BK and then drag the donut on your blinds to the right so you can see outside.
